A C99 Cross Platform 2D Game Library
- game-development
- game-engine
- cmake
- 2d-game-library
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A C99 Cross Platform 2D Game Library
A static recompilation of Skyrim (2011) for Android devices.
A 2D Soft Body and Rigid Body Physics Engine.
Addon to import Tiled maps into Godot 4
Static recompilation of The Legend of Zelda: Ocarina of Time into a native PC program
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
Caesar III (Open source remake)
JavaScript GameBoy Advance emulator.
Cooperative mod for GTA: San Andreas
PS Vita games recompiled into native PC programs: you bring your own games and firmware
An NES CPU compiled into the weights of a stock Qwen3.5 model
Standalone, content-neutral PS5 homebrew indexer and media framework. Proudly built alongside AI by JVK3R.
Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
A simple Text Interface Engine to control text output (like in a RPG dialogue) for Godot.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
Roguelike Toolkit in Love. A Love2D/lua port of rot.js
Plugins to make Autoware vector maps in Unity
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
F# RISC-V Instruction Set formal specification
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Id Software's Id-tech-4-BFG in the Ada programming language.
A Godot 4.x plugin for integration with Google Play Games Services