HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
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Clone of Flappy Bird game in JavaScript and Canvas 2D
Pascal binding for SFML
- object-pascal
- wrapper
- library
- game-engine
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
- gamemaker
- gamemaker-language
- gamemaker-studio
- gamemaker-studio-2
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
- gameboy
- gbdk
- rgbds
- map-files
common lisp library providing common math functions used in games
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
UI framework for GameMaker
MIDI synthesizer for the Game Boy Color
Export games made in LOVE2D to Windows, Mac, and Linux
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
Idle thoughts on the game engine I use for my job
The repository host gives no description.
Reverse engineered schematics of the Game Boy's DMG-CPU B chip
- dmg-cpu
- game-boy
- gameboy
- kicad-schematics
Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4
- tombraider
- typescript
- javascript
- threejs
Gameboy CPLD implementation of MBC5/MBC1 Hybrid
A Multiplayer FPS built with Babylon.js
A multiplayer Javascript/WebGL voxel world game demo
A Discord Game SDK integration for Godot
- godot
- godot-engine
- discord-gamesdk
- godotengine
gamera and HUMP compatible scaling grid for LÖVE
Extracts photos from Game Boy Camera saves.
- extracts-photos
- libpng
- gameboy
- gameboy-camera
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.