UISound Module for FramerJS
- framer
- framerjs
- framer-studio
- framer-resources
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UISound Module for FramerJS
A workshopper for http framework
Combine multiple decorators for DraftJS
A Blazor JSInterop wrapper for Howler.js.
memory game, made with godot game engine
webOS remote for LG TVs
Demonstrates how an existing Angular app can be migrated to Blazor gradually by integrating Blazor components, including calling Angular service methods.
AngularJS directives for dojo widgets
Kickstart your Framer Library prototype development
Light, elegant animation plugin for Preact (powered by Motion.dev and WAAPI)
Handlebars template engine for Deno
A simple nextjs application that showcases Game of Thrones Characters
Fuse PM - Package manager for Fusetools
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
An EmberJS addon to help identify accessibility violations during development
[Preact](https://preactjs.com/) Server-side Rendering with Redux Example
CLI tool to easily get NTRIP caster information
Official ES spec-compliant polyfill for Object.fromEntries
🔎 Polyfill for the PerformanceObserver API
Textures.js ported to React. Fully isomorphic.
Gulp plugin to optimize PNG and JPG using reSmush.it.
Delphi: Named Pipes exchange classes
minify HTML responses like some crazy guy
JavaScript ray casting engine for pseudo 3D games.