This is code for a single form, simple, bitmap editor for Delphi.
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A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Drawing a star-filled sky with time-lapse effect using canvas.
Color quantization and dithering in TypeScript.
An online calculator, but you can only use it on your remote friend’s GPU
High-performance 3D engine for Adobe Flash & AIR (GPU based)
photo exif reading lib for actionscript3/flash
TeXCAD: a simple LaTeX {picture} drawing tool
- tex
- latex
- ada
- ada-language
tablib renderer (xlsx, xls, csv) for pyramid
Tests consuming external textures with WebGPU
dlang sdl2 opengl wrappers
Library for editing bitmap files
Header-only C++11 library using OpenCV for high-throughput image-based plant phenotyping
- plant-phenotyping
- opencv
- charuco
- color-correction
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !
- ada
- ada-language
- 3d-engine
- software-rendering
Virtual text mode with 8x8 Unicode font and markup language.
Create Bitmap files using the V programming language
- vlang
- vlang-package
https://git.mfiano.net/mfiano/pngload (repository deleted)
JS/TS ESM package for creating simple music staffs.
Swift playground for generating GIFs
Game Boy CPU in Blender
Using a U-Net for image segmentation, blending predicted patches smoothly is a must to please the human eye.
Image Processing for php-collective/file-storage