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1,129–1,152 of 4,150 · Most stars

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

TranslatedDSH × Blender direct-connect plugin v3.0.6: 15 model tools that let AI drive the GUI Blender (viewport / custom viewpoints / headless worker / job layer / transaction rollback / recipe library), with a contract layer of 34 families / 228 ops; installed via npm + addon zip, GUI first, headless as backup; dsh-TUI selected chip / @ mention / /blender, a modeling skill bundled with the package, supports WSL / Windows / macOS.

Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.

Automated Integration Testing and Live Documentation for your API

  • python3
  • python-package
  • pypi-packages
  • scanapi

TranslatedMicroduck replica: the full robot built with Feetech HD-1910 servos has been verified on real hardware (standing, walking, front roll and getting up). Includes an image, a Studio web control center, CAD/BOM, assembly tutorials, circuit design files and a training platform | Microduck robot replica with real hardware demos.

Sming - powerful open source framework simplifying the creation of embedded C++ applications.