A breakout-like game made with Godot Engine
- godot
- godot-engine
- game
- breakout
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A breakout-like game made with Godot Engine
A parser for .ldtk levels for GameMaker
Unofficial fork of beatoraja using LR2 gauges and judge. Please check releases ↓↓↓↓↓
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
Simple textboxes for Game Maker Studio 2
A physics platform game about a plucky wheeled robot named Polly.
YUI - A UI system for GMS2
Controller Utilities for libGDX
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Top-down puzzle game for Mini LD 53
Helps you being creative in V
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
Simple module to interact with the TF2 game coordinator
Live updating audio system for GameMaker
Dungeon Monkey Eternal- Third game in the dungeon monkey series, first written in Python.
A flexible and extensible command framework for Roblox
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A sparse-set based ECS library for Luau.
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A game of getting stuff from Point A to Point B... IN SPAAAACCE!