zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
- love2d
- lua
- build-tools
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zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
Mirror of a roguelike in sky with a steampunk setting
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Solitaire mahjong game with several themes and layouts. For android/iphone/ubuntu/firefoxos
open source, multiplayer, extensible rogue-like
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
A Godot plugin to read Arduino serial input
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
Due to popular demand I have added my ZX Spectrum emulator
🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Custom Tetris - The GitHub Game Off 2013 submission. Modular Tetris game that offers configurable sides and multiplayer.
Utilities for godot game engine writing in gdscript
Program to help choose moves in the Pokemon Shuffle puzzle game
Signal Extensions for Godot 4
An underwater one-button real-time strategy game.
Regex based Python script that converts arbitrary gdscript code to C#
Data format converters for GameMaker LTS 2022
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
Reactive extensions for Godot C#
2D remake of the Portal games with the Godot-Engine