Tiny and easy to use ECS (Entity Component System) library for game programming
- ecs
- ecs-framework
- game
- game-engine
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Tiny and easy to use ECS (Entity Component System) library for game programming
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Simple adventure game written in HTML, CSS and JS.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Castlevania: Grimoire of Souls (Apple Arcade, macOS) running natively on Windows.
Zed support for the Godot game engine and the GDScript language
Bringing emacs' greatest feature to neovim - Tetris!
Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.
A build tool for löve games
Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
A Godot re-implementation of SuperTux
Atomic modding framework for Haxe
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Make webcam hand games in the browser, or point your coding agent here and have it make one. MediaPipe hand tracking + a gesture engine + a starter game + a playbook.
Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
Server emulator for Need for Speed 2015 allowing for custom servers and offline play
A GB, GBC and GBA emulator with GB Camera support.
Catacomb 3D source code
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Resident Evil Code: Veronica X HD - PS3 static recompilation port (hobby, no game data)
A Minecraft-inspired game for the terminal
Party Charades game created in Flutter.
Disassembly of Pokémon Pinball