A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
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A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
HTML5 entity-component game engine
An advanced, modern networking library for Luau/Roblox
- buffer
- luau
- netcode
- networking
A VSCode Extensions that can download and launch Minecraft.
Building a open source multiplayer 3d rpg using babylon.js and colyseus
- babylonjs
- colyseus
- typescript
- multiplayer
Pixel art editor and animation
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
- army-of-two
- online-coop
- rexglue
- splitscreen
A Lua networking library for LÖVE games.
- lua
- networking
- gamedev
- online
Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.
AMDLSS5: DLSS 5-style neural rendering for AMD Radeon RX 9000 cards, with its own engine. Supported: Resident Evil Requiem, Cyberpunk 2077, The Witcher 3, Red Dead Redemption 2, Shadow of the Tomb Raider, Final Fantasy XVI, Monster Hunter Wilds, Onimusha, PRAGMATA, Nioh 3 and GTA V Enhanced (offline).
Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
- lua
- maze
- room
- rougelike
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
Static recompilation of Xenoblade Chronicles 3 to PC
Shädows - A Shadows & Lights engine for löve
- shadow
- lights-engine
- love2d
- luajit
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
- dialogue
- dialogue-system
- game
- game-development
Simple framework for making 2D games
- common-lisp
- gamedev
- game-engine
- 2d
Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
A console-style macOS game library and launcher in SwiftUI. Features guided setup, assisted local builds for nxnative, save backup/import, and controller navigation on Apple Silicon.
- apple-silicon
- controller-support
- game-launcher-software
- game-library
Tool for generating trees in Godot Engine