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Tags: Games
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97–120 of 213 · Most stars

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.

Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)

  • pico-8
  • minify
  • lint
  • picotron

A console-style macOS game library and launcher in SwiftUI. Features guided setup, assisted local builds for nxnative, save backup/import, and controller navigation on Apple Silicon.

  • apple-silicon
  • controller-support
  • game-launcher-software
  • game-library

Swap is a new (award winning) take on the classic tile-based puzzle game, where you change which character you're controlling to reach your goal.

Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game
  • game-port

Paper Cut: A native port of Paper Mario: The Thousand-Year Door to Windows, macOS, Linux, iOS and Android (AI-assisted)

  • aurora
  • c
  • dawn
  • decompilation

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone