A sparse-set based ECS library for Luau.
- ecs
- entity-component-system
- game-development
- library
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A sparse-set based ECS library for Luau.
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
a text-based cooperative cooking game
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
A lightweight server and framework for turn-based multiplayer games
A simple web-based tool for Spriting and Pixel art.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A strategy game based around the actions of RAF Bomber Command in the Second World War.
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
PocketBase Unity SDK
Godot Box / Room / Grid Based Camera Node.
:fire: Canvas based HTML5 game where a player has to extinguish fire on trees using his magical water tank in order to save the Burning Forest.
Turn-based strategy game
Hexgrid-based clone of 2048
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
GitHub-ReadMe-Bagdes displaying "Made With game Maker" with the Game Maker Icon, based on shields.io badges, in markdown
State-based animation system for GameMaker Studio 2
MajorGUI - Retained-Mode Canvas Based Hierarchical GUI Library for GameMaker
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
An actionscript 3 space invaders emulator based on the intel 8080 processor
Room-based camera with smooth transitions for LÖVE