zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
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zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Native Linux word-guessing game built in Vala and Gtk for elementary OS
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
:video_game: Simple boilerplate for building Ionic apps with help of Gulp and ES6
Klondike solitaire built with Aurelia and dragula
Procedural 3D level builder plugin for Godot 4
Dungeon builder visualizer
A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
An ASCII game built in rust in loving memory of the 1984 hit BEAST
A Multiplayer FPS built with Babylon.js
Space Invaders in your browser with 3D WebGL. Built with BabylonJS.
Replace the built-in frames in the Game Boy Camera rom with your own!
Unit testing framework built in GML for GameMaker LTS
Minesweeper built with rust, yew and web assembly
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
A Godot plugin helping in building interactive fictions and dialog system
An easy way to export and deploy PICO-8 projects to itch.io
Phantom Blade Zero Runtime Utility: 54 Toggles, Three Presets, Steam Build
Delta Executor for PC: Preconfigured Desktop Build With All Tools Ready
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Admin system for Roblox meant for normal players. Built on top of evaera/Cmdr.
builds godot
A set of tools to use with the PlayCanvas REST API for common jobs such as downloading a build and archiving a project