Source code for cross-platform OpenGL gaming engine
- warsow
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Source code for cross-platform OpenGL gaming engine
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Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
CoreGui decoupled Roblox default backpack
Include code from external files into your shaders.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
Open source version of a tank-battle game made with cocos2d - Available on the App Store for iPhone, iPad, and iPod touch
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This javascript webapp converts GLSL code from shadertoy.com to Gamemaker GLSL ES as well as output other necessary code to run.
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
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A Catspeak to Gamemaker VM bytecode Just-In-Time compiler.
Barcode rendering library for LÖVE
A simple FPS game with BabylonJS engine following Clean Code principles