An interactive dialogue editor for narrative designers.
- game-development
- narrative
- writing
- gamemaker
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An interactive dialogue editor for narrative designers.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
Beautiful iOS action game on App Store created in SpriteKit.
This is an unofficial NodeJS library for interacting with the VALORANT API used in game.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Reactive extensions for Godot C#
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Fantasy action RPG using the FLARE engine
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
A DataStore abstraction library for Roblox
A 3D collision detection library for Lua.
Integrates the NDI® SDK with Godot
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
A collection of 3 board games done with cocos2d for android. Lexis, TicTacToe, Puzzlemania . Gives basic direction on the use of the cocos2d for android engine.
:memo: Godot template with code formatting, license tracking & CI/CD
Run ‘n’ Gun meets RPG
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quick, customizable components for Fusion
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Head tracking module for Godot game engine, using OpenCV with GPU support.
Simple Flame Game to function as a tutorial