Free UI Framework for Game Maker games with flexpanels implementation by Limekys
Repository Index
47,133 repositories indexed
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A GML supplement library for GMS 2.3+
- library
- fast
- gms2
- gml
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A behavior tree implementation in lua.
- game-ai
- behavior-tree
- gamedev
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
- foreach
- gamemaker
- gamemaker-studio
- gamemaker-studio-2
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
- csharp
- game
- game-development
- metroidvania
Simple implementation of a quest system on dotnet with an interface for godot
Simple grid layout library for LÖVE engine (Love2D). Lua positive.
Implementation of a brainfuck interpreter written for the Game Boy.
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
- gamemaker-studio
- gamemaker
- gamemaker-studio-2
- gamemaker-snippets
Tetris game implemented in CycleJS
A simple, but powerful scene/gamestate manager that uses a stack
- love2d
- lua
- moai
- solar2d
A multi mars rover implementation in Elixir.
- elixir
- game
- multiplayer
Asteroids implementation using Glimmer.js
- glimmerjs
- asteroids
Discord Webhook implementation for GameMaker
- discord
- discord-webhook
- discord-webhook-api
- discord-webhooks
LD #29 Entry with theme "Beneath The Surface"
A code breaking game made for elementary OS.
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
Multiplatform implementation of Steam mobile authenticator app
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
- game-development
- maze
- maze-generator
- pascal
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
Minesweeper implementation in Aurelia
- aurelia
- minesweeper