[Go]Distributed Actor/Grain framework for Golang with goodies
- actor-model
- actors
- actorsystem
- golang
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[Go]Distributed Actor/Grain framework for Golang with goodies
Open-source transpiled programming language that helps you write clean code, well-designed systems, and build high-quality software that is testable, auditable and maintainable. Like what you see? Don't forget to star! :star: ^^^
GtkD is a D binding and OO wrapper of GTK+ originally created by Antonio Monteiro
A simple library for parsing messages of Health Level 7 (HL7) version 2.x into Python objects.
NASA PVS Library of Formal Developments
Evented I/O streams for Swift
Go simple async message bus
Sento - Actor framework featuring actors and agents for easy access to state and asynchronous operations.
TranslatedTreat agents as functions, and write ideas as programs. Agent-native functional language with a CLI, Web IDE, goal-driven bots and live UI. Source-available; no AI training.
[wip] Deep Learning Compiler based on Polyhedral Compiler, Light-weight IRs, and Optimizing Pattern Matcher. (development is on hold)
Directly include C headers in D source code
A simple, easy to use library for React development in ClojureScript.
Bindings to connect lua with Steam API
C++20 Microservice Bootstrapping Framework
A simple, flexible, extensible, and liberal RSS and Atom reader for Ruby. It is designed to be backwards compatible with the standard RSS parser, but will never do RSS generation.
Lispbuilder provides a range of libraries for developing useful portable Common Lisp applications
🌟 DataFormsJS 🌟 A minimal JavaScript Framework, standalone React and Web Components, and JSX Compiler for rapid development of high quality websites and single page applications.
Secure firmware framework focusing on developer experience
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
An OCaml generic virtual machine for microcontrollers
Human-readable schedule expressions for .NET (C#): write "every day at 9am except sunday" instead of cron. Time zones, fluent builder, custom keywords, cron converter.
Low-Level threads(pthreads or WIN32 threads) for Lua.