Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
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Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
Alternativa3D Flash GPU accelerated 3D engine
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
Imgcompress is a self-hosted image processing toolbox that handles compression, format conversion, and AI background removal in a single web interface. It supports over 70 input formats (including PSD, HEIC, and RAW) and can output common formats or generate PDFs, all without sending files to external services.
Vulkan compute for people
High-performance Vulkan driver with automated resource management and execution
Processing app to create an SVG based on the brightness of an image transformed into sine waves.
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
webGL live coding performance IDE
Open source image CDN.
ClojureCL is a Clojure library for parallel computations with OpenCL.
JS library for audio visualization in circular wave using Web Audio API and ECharts
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Lightweight direct modelling 3D CAD for all platforms, with a custom CAD kernel called Pali Ijo
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
OME (Open Microscopy Environment) develops open-source software and data format standards for the storage and manipulation of biological light microscopy data. A joint project between universities, research establishments and industry in Europe and the USA, OME has over 20 active researchers with strong links to the microscopy community. Funded by private and public research grants, OME has been a major force on the international microscopy stage since 2000.
Clojure library for CUDA development
A library for libGDX that draws simple shapes using a batch.
convert png to ico format
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
Go cross-platform OpenGL bindings.