A backgammon client with multiplayer support
- backgammon
- gtk
- p2p
- multiplayer
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A backgammon client with multiplayer support
Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor.
A lightweight server and framework for turn-based multiplayer games
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Simplified networking for GameMaker: Studio 2 using the Patchwire multiplayer server framework
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Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Admin system for Roblox meant for normal players. Built on top of evaera/Cmdr.
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A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
Classical multiplayer snake game with Vim-style keybinding
Een Simple 2D shoot'em up spaceshooter with Couchfriends multiplayer
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
Chessmata: chess game for humans and AI agents
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A 3d multiplayer deathmatch space game written in D 2.0
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WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
A multi mars rover implementation in Elixir.
This game plays perfect Tic-Tac-Toe as the second player using the brute-force minimax.
🎮 Full-stack web game platform with AI opponents, multiplayer, and tournaments
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)