A nonlinear 2D puzzle platformer taking place in impossible spaces.
- game
- 2d
- jumpnrun
- game-development
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A nonlinear 2D puzzle platformer taking place in impossible spaces.
OpenLieroX - Liero clone / Worms realtime / 2D shooter
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
A C99 Cross Platform 2D Game Library
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
An NES CPU compiled into the weights of a stock Qwen3.5 model
F# RISC-V Instruction Set formal specification
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
HTML5 port of the indie platform game Emberwind.
Cross-platform C++17 Runtime Reflection Library
A command line tool that transforms Lua code
Transcube - A Blocky Puzzle Platformer
An open source two-dimensional platform game.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
A cross-platform build tool for LÖVE
An open source, cross-platform game engine designed for indie developers.
A delightfully simple 2D game engine.
Cross Platform D-Lang Game Engine with scripting support
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Oxygen Not Included's Unity layer on the BRUTAL framework, .NET 10 CoreCLR. On a late-game colony the game runs at about 8× the original's frame rate
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.