A console-style macOS game library and launcher in SwiftUI. Features guided setup, assisted local builds for nxnative, save backup/import, and controller navigation on Apple Silicon.
- apple-silicon
- controller-support
- game-launcher-software
- game-library
The Ink language parser and runtime implementation in Lua
- ink
- lua
- narrative
- interactive-fiction
voxeliq is an open source block-based game engine implementation developed with C#
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
A Mac app that turns your own Nintendo Switch and Switch 2 game dumps into native Apple silicon apps, with the best build for your Mac and a 3D game-case library. Not an emulator.
SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.
Advanced player data management with a simple API
"Pop, Pop, Win!" is an implementation of Minesweeper in Dart.
Simple Physics Library written in Haxe
- haxe
- haxelib
- 2d-physics-engine
- gamedev
A simple game engine built using raylib and mruby
2048 game implemented with Rust and Yew and compiled to WASM
A delightfully simple 2D game engine.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game-port
- killzone
Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port
Get the Murder Mystery Dupe toolkit : a complete, high-performance suite for seamless item management and gameplay enhancement.
- mm2
- murder-mystery-2
- murder-mystery-dupe
- murder-mystery-tools
A GDNative implementation of the detour/detourcrowd library for Godot.
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
GTA IV (PC 1.0.8.0) statically recompiled to run natively on Apple silicon Macs and iPads (Apple TV experimental): Metal renderer, the episodes, ~100 fixes, saves through iCloud. Build it from your own copy with the Builder app; no game data included.
A simple 2D multiplayer online game built using Flutter and Flame engine
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
Free Fire API, PUBG API, iTunes check, Razer Gold checker, Yalla Ludo API and Jawaker API. Telegram bot and HTTP API to redeem and check game codes and gift cards.
Run Windows games and Windows applications on MacOS Silicon with MetalSharp. https://www.metalsharpmac.com/
- game-porting-toolkit
- macos
- steam-games
- apple-silicon
Accidental Noise Library in Godot Engine enhanced with visual noise editor
- gradient-noise
- simplex-noise
- value-noise
- normalmap
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.