Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Repository Index
47,133 repositories indexed
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Jekyll & Hyde Collide: A multi-layered infinite side-scroller
Arcade game inspired by Fall Down. SDL 2, PC or OpenDingux.
Play classic arcade games on a 64x64 RGB LED Matrix, powered by the Raspberry RP2040.
- arcade-game
- arcade-machine
- diy-electronics
- game
A Neovim plugin inspired by the classic Windows 3.1 game SkiFree
🔑 A godot gdextension to interact with the OS keyring
- godot
- godot-addons
- godot4
- godotengine
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
A WebGL 3D game inspired by the classic puzzle game Sokoban
Game on IPFS
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
Game Boy game made for the BitBitJam3 during a week
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
Moved to https://git.codyclaborn.me/cxsquared/hxyarn
A remake of the iconic 70's Snake game powered by HTML5 and JavaScript
A lightweight implementation of Elastic Search and Predictive Ngrams