FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio
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FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Super Smash Bros. Ultimate as a native PC program by static recompilation: WindowSmash and ssbu-recomp merged. Bring your own dump. Discord: discord.gg/pkgyYGf3YB
RGBDS include file for Game Boy hardware definitions
The repository host gives no description.
Argon - Full featured tool for Roblox development
scripts: HTML5 game build tool for optimization and multi-platform packaging
The repository host gives no description.
A modern, cross-platform source port of Roblox (December 2007)
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
Unofficial Verity Remaster for Minecraft Forge 1.18 - 1.21.11. Upgraded AI, restored lore, and new terrifying models.
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
awe6, the inverted game framework (Haxe)
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Entity Component System with network support (for haxe)