World-wide CartoCSS port of Stamen's classic terrain style
- terrain-style
- stamen
- cartography
- map
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World-wide CartoCSS port of Stamen's classic terrain style
Ionic 3 demo of a two-level side menu.
Spin aims to provide a versatile Feedback Loop implementation working with the three main reactive frameworks available in the Swift community (RxSwift, ReactiveSwift and Combine)
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
Open-source MQTT-based IoT dashboard visualization tool. Has full MQTT 5.0 support. Allows easy dashboards sharing. Works with any MQTT broker supporting the WSS protocol.
A fast clojure console library
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Native drag-and-drop shelf for Windows. Drag a file and it slides in: keep files, images, text and links at hand, or drop them on tiles to zip, convert, compress, OCR and upload. Rust + GPUI, no Electron or web engine.
Powerful and versatile MIME sniffing package using pre-compiled glob patterns, magic number signatures, XML document namespaces, and tree magic for mounted volumes, generated from the XDG shared-mime-info database.
Gameboy Tile Data Generator
A Python interface to HERE location APIs with support for synchronous and asynchronous HTTP calls.
Simple Tiled map loading for LÖVE.
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
A demo project demonstrating pathfinding using a tilemap on the Godot Engine
Run ‘n’ Gun meets RPG
Lightweight Elixir wrapper for Pandoc. Convert Markdown, CommonMark, HTML, Latex... to HTML, HTML5, opendocument, rtf, texttile, asciidoc, markdown, json and others
Extract GeoJSON from Mapbox vector tiles.
Component Library for Ember Octane apps
fast, extensible, versatile event router for Suricata's EVE-JSON format
A straightfoward and flexible input library for LÖVE.
Essentials contains 13 native VCL controls for Embarcadero Delphi and C++Builder. The controls include drop-down calendars and calculators, roll-up dialogs, 3-D labels, tiled backgrounds, scrolling messages, menu buttons, and more.
A versatile, fully open-source pipeline to extract phenotypic measurements from plant images
Lightweight and versatile utilities for Go 📦