Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Repository Index
47,133 repositories indexed
97–120 of 189 · Most stars
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
- yuv
- yuv2rgb
- yuv420
- yuv-tool
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
Published on Maven Central Java Library that compares 2 images with the same sizes and shows the differences visually by drawing rectangles. Some parts of the image can be excluded from the comparison. Can be used for automation QA tests.
- java
- algorithms
- comparison
- opensource
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A simple Godot shader that simulates CRT Displays
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
734 animated ASCII art pieces for web pages, READMEs, wallpapers and terminals. Browse them in your terminal with npx ascii-magic-art and add one to your project in one prompt.
- animation
- ascii
- ascii-art
- cli
View billions of points in your browser.
Imgcompress is a self-hosted image processing toolbox that handles compression, format conversion, and AI background removal in a single web interface. It supports over 70 input formats (including PSD, HEIC, and RAW) and can output common formats or generate PDFs, all without sending files to external services.
- imagecompression
- imageoptimizer
- self-hosted
- webtool
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
- lidar
- lidar-camera-calibration
- lidar-data-manipulation
- lidar-measurements
A light library for C# vector graphics
✂️ Detect and crop faces, barcodes and texts in image with iOS 11 Vision api.
- vision
- vision-api
- ios11
- ios
Edit photos by describing the change, on your own GPU. A free, open-source alternative to Nano Banana and ChatGPT image editing: photos stay on your computer, no daily limit. One installer for Windows, Mac and Linux sets up the best open model (Qwen-Image 2.1). MCP server for AI agents.
- image-editing
- image-generation
- local-ai
- macos
JS library for audio visualization in circular wave using Web Audio API and ECharts
- audio-reactive
- waveform
- music-visualisation
- javascript
Dot-lattice art: photo to two-tone dot map to seamless animated loop (engine + scripts)
Converts GeoJSON to SVG string given SVG view port size and maps extent.
Real-time websocket stream of GPS events on a fancy SVG world map
OME (Open Microscopy Environment) develops open-source software and data format standards for the storage and manipulation of biological light microscopy data. A joint project between universities, research establishments and industry in Europe and the USA, OME has over 20 active researchers with strong links to the microscopy community. Funded by private and public research grants, OME has been a major force on the international microscopy stage since 2000.
- omero
- java
- python
- server
Four statecharts about running a boba shop, drawn by hand in code.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
libGDX post-processing visual effects