Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
- arm64
- game-port
- native-port
- nintendo-switch
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Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
A 3D racing game built with ClojureScript, React and ThreeJS
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.
Fully local 2D/3D Asset generation
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.
A build tool for löve games
A Godot re-implementation of SuperTux
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
UI Labs is a storybook plugin for Roblox
A collection of pure GDScript addons for Godot
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
Is my mod on Horizon? Type a name or drop your whole pack and every mod gets one plain answer: built in, ported, works or not yet. What works installs in one click.
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Point Smelt at a Java mod jar and it starts the Rust port for Horizon: crates, traits and a build that runs. Unfinished parts are marked, so you know exactly what is left.
INKWAVE (Turf Riot) — a 4v4 turf-war ink shooter on three.js, with touch controls and a mobile-portable build. Fork of jaydendavisnc/inkwave (MIT).