Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
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A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
Kiomet.com real-time strategy game (repository commits may lag behind game updates)
- browser-game
- combat
- game
- game-server
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
Turn your entire game library into a native Steam experience. Emulator, PC, Epic, GOG, Xbox, and other store games appear in Steam just like real Steam titles with covers, full game pages, native achievement pop-ups, and playtime tracking. Windows · 5 languages
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
- army-of-two
- online-coop
- rexglue
- splitscreen
SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
Janitor library.
- maid
- janitor
- roblox
- luau
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
- appimage
- conker
- linux
- native-port
Cross Platform D-Lang Game Engine with scripting support
- dlang
- hipremeengine
- opensource
- crossplatform
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game-port
- killzone
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
- capcom
- cheats
- co-op
- decompilation
A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
- game-boy
- gbdk
- sdcc
- game-boy-color
🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x
- minecraft
- minecraft-api
- craftlib
- minecraft-nbt
A library for easy integration of a flexible circular WidgetGroup within libGDX
- pie-menu
- libgdx
- game-development
- ui
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
- gamemaker
- sdk-wrapper
- steamworks
Open Source Php/NodeJs Online RPG and Trading Game Engine
- drupal-module
- mmorpg-client
- mmorpg-server
- nodejs