Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
- gms2
- gamemaker
- game-development
- game-development-workflow
47,133 repositories indexed
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Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Flamework is an extensible game framework. It requires typescript and offers many useful features.
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
A delightfully simple 2D game engine.
Java library that provides an interface to directly interact with Valve's Steam servers.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A modern alternative to Roblox's default backpack
Egoboo is a working cool 3D dungeon crawling game in the spirit of NetHack for Windows, Linux and Mac.
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
TranslatedA pixel-style slot machine powered by McDonald's official MCP: nutrition ledger + order-padding optimization + 1+1 mix-and-match
IOC Framework for Starling based games
A parser/renderer for Aseprite animations in LÖVE. :peach:
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Tool for easy work with your scenes in Godot 4.4+
☁️ Lightweight Steam client framework for node.js
Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
Advanced multi-language networking framework for Roblox
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
⚔ Colyseus Multiplayer SDK for Haxe
Definitions for the LÖVE 2D game framework