A Utility AI for C# and Unity
- unity
- artificial-intelligence
- utility-based-ai
- game-ai
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A Utility AI for C# and Unity
Several quality-of-life tweaks for the Forza titles released for the Xbox One.
Reusable GitHub Actions source builds for jhaizhou-ops/d2r-mobile. Bring your own prepared game archive.
A high-level assembly language for writing homebrew software and games on retro console platforms.
Commodore 64 hardware simulator
Efficient, internationalized, multi-effects text renderer for GameMaker
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
:video_game: Open Source teleportation based first person puzzle-platformer
The music composition suite for the Nintendo Game Boy
Metroid Dread recomp
Native Android port of God of War III Remastered (PS4). test in adren 830
Write Game Boy games in Rust
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
The repository host gives no description.
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Disassembly of Pokémon TCG
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
World building for everyone
2D Game
A nonlinear 2D puzzle platformer taking place in impossible spaces.
A 2D Soft Body and Rigid Body Physics Engine.