MajorGUI - Retained-Mode Canvas Based Hierarchical GUI Library for GameMaker
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Disassembly of FX Hammer by Aleksi Eeben
- gb
- disassembly
- fxhammer
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
Game developed to Ludum Dare #33 with godotEngine
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
Multiplatform implementation of Steam mobile authenticator app
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
- game-development
- maze
- maze-generator
- pascal
:fishing_pole_and_fish: Hangman game built with Cycle.js
Gambatte source public mirror after official upstream has been made private
A systemVerilog implementation of Game Boy on DE1-SoC
A mobile app made in Flutter to pick the sober driver
- dui
- educational-game
- flutter
- flutter-flame
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
Game on IPFS
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
Highscores & Trophies for your GameMaker Game
- game-development
- gamedev
- gamemaker
- gamemaker-language
A soccer ball game made for Babylon.js February Challenge
Shake Detector in Lua
- lua
- mit
- gamedev
- accelerometer
small Breakout game with mice made in the Godot Engine
ASCII Space Invaders, Pacman, & Frogger games that run in a terminal window on Windows, OSX & linux.
Convert TrueType (ttf) fonts to Octo code for Chip8
An actionscript 3 space invaders emulator based on the intel 8080 processor