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1,249–1,272 of 1,794 · Most stars

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.

In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.

Flexible translation and humanization library for Go, based on the concepts behind gettext.

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go

Block & stream ciphers, public key crypto, hashing, KDF, MAC, PKCS, TLS, ASN.1, BER/DER, etc.

Translated养只AI (Raise an AI) — an open-source, all-in-one platform for raising a whale girl. Supports bringing your own model, Bilibili exploration, diary memory, and Feishu interaction.

  • ai-companion
  • bilibili
  • desktop-pet
  • digital-life

Zero allocation Nullable structures in one library with handy conversion functions, marshallers and unmarshallers

  • golang

Simple Menu Bar (Status Bar) App for mac OS and simple table app for iOS listing local Bonjour websites (as Safari 11 no longer has Bonjour Bookmarks)

  • bonjour
  • swift

🌏 Database Resource Localization for .NET Core with Entity Framework and In Memory Cache

  • net
  • netcore
  • entity-framework
  • entity-framework-core

A Python interface to HERE location APIs with support for synchronous and asynchronous HTTP calls.

  • python-3
  • wrapper
  • api-wrapper
  • heremaps