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A tiny scene-entity-component library created for the PICO-8 fantasty console.

  • pico-8
  • pico8
  • lua
  • lua-library

graphql-gradle-plugin is a Gradle Plugin for GraphQL, based on graphql-java. It accelerates the development for both the client and the server, by generating the Java code. It allows a quicker development when in contract-first approach, by avoiding to code the boilerplate code.

C# client to interact with a particular PocketBase application: an ORM mapped to your PocketBase server. [This project is in active development. The things described below could change]

This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.

TraceLog is a highly configurable, flexible, portable, and simple to use debug logging system for Swift and Objective-C applications running on Linux, macOS, iOS, watchOS, and tvOS.

  • swift
  • swift-3
  • tracelog
  • trace-level

Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.

Dusk is a blazing fast Lua config suited for Full Stack Java development.

  • fullstack-development
  • java
  • javadevelopment
  • neovim

A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.