foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
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foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
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Missile Command arcade game clone, written in Lua with LÖVE for Mac OS, Windows and Linux.
A non-volatile solution for surfaces in GameMaker Studio 2
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