A gameboy game written in C using GBDK based on the modern classic Chrome offline game
- c
47,133 repositories indexed
1,273–1,296 of 1,906 · Most stars
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A game of getting stuff from Point A to Point B... IN SPAAAACCE!
A flexible and extensible command framework for Roblox
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Classic nokia snake game using web.
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
Mega Girl.git
An ASCII game built in rust in loving memory of the 1984 hit BEAST
HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
Clone of Flappy Bird game in JavaScript and Canvas 2D
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
UI framework for GameMaker
MIDI synthesizer for the Game Boy Color
Export games made in LOVE2D to Windows, Mac, and Linux
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quick, customizable components for Fusion
oaml module for godot engine
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
Physics library for Pico8
CSG Export Plugin for GodotEngine