An open source Delphi/Pascal game engine
- delphi
- delphi-game
- delphi-library
- game-engine
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An open source Delphi/Pascal game engine
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Open source Windows x64 PE packer and crypter. Compresses and encrypts executables with a custom virtual machine into a self extracting stub.
A Hub/research area, for jailbreaking LLM's, and breaking their safety filters.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
A collection of pure GDScript addons for Godot
Hyrax is a Ruby on Rails Engine built by the Samvera community. Hyrax provides a foundation for creating many different digital repository applications.
Blockchain Indexing Engine
WebUI for query engines: Hive and Presto
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
A powerful and flexible quest management system for the Godot Game Engine
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 4 (all renderers)
A cross-platform native UI engine with a Go backend: write apps in Go with signals, memos and flexbox layout, and each platform draws with its own native views — iOS, macOS, Windows, Android, Linux and the web
Delphi debug framework
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
:triangular_ruler: Orthogonal polynomials in all shapes and sizes.
SuperGhidra: Autonomous Agent Reverse Engineering, Lock-Free Ghidra Daemon & C++ Recovery Suite
Binary pattern match Based Mustache template engine for Erlang/OTP.
3D engine completely written in HTML5 without OpenGL
AI Roadmap 2026: a beginner's path through Foundations, LLM Engineering, Agents, Evaluation, and Production, with verified free resources and a mini-project per layer
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
HTML5 entity-component game engine
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.