2D GPU Accelerated Game Engine for Flash Stage3D
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Module for sign in with Apple in Godot
- godot
- godot-module
- apple-sign-in
- apple-signin
An animation library for Love2D with unique features
- love2d-animation-library
- love2d-library
- love2d
- spritesheet-animation
LÖVE (love2d) entity framework
Speech to text module for Godot 3
An easy way to export and deploy PICO-8 projects to itch.io
- pico-8
- gamedev
- makefile
- itchio
For King is a puzzle platformer game.
2D Collision Detection for Lua using the Separating-Axis Theorem
- collision-detection
- 2d-game-framework
- love2d
- lua-library
Apollo 11 lunar lander simulator (Ada/Gtk/Cairo)
Javascript GMS2 commandline compilation
🌌 A script to generate starfields in GameMaker’s GML language
- gml
- gamemaker
- gamemaker-language
- gamemaker-snippets
Gobo is an opinionated code formatter for GameMaker Language (GML).
D3D11 functions extension for GameMaker
- d3d11
- gamemaker
- gamemaker-studio-2
- dll
A Game Boy emulation library in Ada
GMUI - Immediate-Mode UI Library for GameMaker
Play bingo :boom: by sending pull requests!
Breakout multiplayer game
A GML supplement library for GMS 2.3+
- library
- fast
- gms2
- gml
memory game, made with godot game engine
Snake game for Nintendo Gameboy written in C
- gameboy
- gbdk
- snake-game
- nintendo-gameboy
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
JavaScript ray casting engine for pseudo 3D games.
The repository host gives no description.
Matrix digital rain effect for the Game Boy
- assembly-language
- gameboy
- z80asm