Controller Utilities for libGDX
- libgdx
- gamepad
- game-controllers
- scene2d
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Controller Utilities for libGDX
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Top-down puzzle game for Mini LD 53
Helps you being creative in V
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
A free and open source sprite sheet creator
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
Share the LÖVE - A networking library that leverages bitser and enet
Dungeon Monkey Eternal- Third game in the dungeon monkey series, first written in Python.
A flexible and extensible command framework for Roblox
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A sparse-set based ECS library for Luau.
A notification center for Godot Engine
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A tiny scene-entity-component library created for the PICO-8 fantasty console.
HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Quick, customizable components for Fusion
UI framework for GameMaker
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.