Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
- gamedev
- generative-ai
- procedural
- texturing
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Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Is my mod on Horizon? Type a name or drop your whole pack and every mod gets one plain answer: built in, ported, works or not yet. What works installs in one click.
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Point Smelt at a Java mod jar and it starts the Rust port for Horizon: crates, traits and a build that runs. Unfinished parts are marked, so you know exactly what is left.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
A speed typing web app written in Rust
Free capes, wings, hats, shoulder pets and emotes for Horizon, the Rust rewrite of Minecraft. Pick a piece, press Wear it, and everyone with Tailor sees it. No account, no shop.
A Tamagotchi and Battle Game for EOS Blockchain :)
Lumio is a new puzzle game for iOS developed using Cocos2D. Available free on the App Store.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Fujifilm camera modification tools. DO NOT FLASH CUSTOM FIRMWARE TO YOUR CAMERA WITHOUT DUAL BOOTING FIRST
Describe a mod or a structure and this terminal agent builds it in Minecraft: ghost preview before placing, one-step undo, datapacks that reload clean, survival materials list.
Scud Race PC, X360 and XSX.
A video game library tracking web app built in Rails and powered by Wikidata.
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
Turn your entire game library into a native Steam experience. Emulator, PC, Epic, GOG, Xbox, and other store games appear in Steam just like real Steam titles with covers, full game pages, native achievement pop-ups, and playtime tracking. Windows · 5 languages
Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
Janitor library.
Terraria 1.4.5.8 Web Rewrite, using GLM-5.3-Flash and GLM-5.3
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
A JavaScript based Gameboy Assembler