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webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.

Lossless compression C library built for ultra-fast decode. Faster than LZ4 (+35% to 105%+; best on ARM64), at a better ratio. Official Rust, Python, Node.js, Go and WASM bindings. Write-once/read-many, with optional seekable archives for O(1) random access.

  • arm64
  • c
  • compression
  • lz4

Handcrafted Go bindings for libVLC and high-level media player interface

  • libvlc
  • go
  • vlc
  • bindings

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

  • fileformats
  • houdini
  • particles
  • point-cloud

QuickJS with durable execution: suspend running JS, snapshot the whole heap, resume it in another process. Native TypeScript, a REPL that survives restarts, Rust bindings.

Go bindings for H3, a hierarchical hexagonal geospatial indexing system