minesweeper for the GameBoy (Color compatible), written in assembly
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A fast and flexible analyzer for GML. 🦆
A playable Rubik's cube with auto-solver and beginner tutorial inside your Neovim terminal.
- game
- lua
- neovim-plugin
- rubiks-cube-simulator
This is my Random Dungeon Generator that is compatible with Game Maker Studio 2.3
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
Configurable Hangman game for children with ASCII-art rewarding (Gitlab mirror)
- hangman-game
- children
- ascii-art
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
:octocat: Unusual Ping Pong, adaptable with Makey Makey Kit.
Action/Adventure game being built for that old grey Gameboy sitting in your attic.
Assembler/Emulator for Fictional YOTROC Architecture
- ada
- gtkada
Towers of Hanoi - MS DOS version
A GC-compatible hashtable implementation for GameMaker Studio >= 2.3
[JS] A widget that displays your Steam account status in the Scriptable app.
Accessible Breakout Experiment
A pure GML extension that enables loading external audio during runtime.
Game Boy CPU in Blender