RewindBox 0.0.10 — independent iPhone/iPad emulation frontend forked from NeoStation, with embedded Libretro, MeloNX (Switch), Dolphin, ARMSX2 and RPCS3, HD textures, cheats and customizable controls.
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Simple adventure game written in HTML, CSS and JS.
Bringing emacs' greatest feature to neovim - Tetris!
- tetris
- neovim
- neovim-plugin
- lua
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
- cpp
- emulation
- game-compatibility
- ps4
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
- console-development
- graphics
- tool
Free capes, wings, hats, shoulder pets and emotes for Horizon, the Rust rewrite of Minecraft. Pick a piece, press Wear it, and everyone with Tailor sees it. No account, no shop.
- capes
- cosmetics
- emotes
- horizon
A speed typing web app written in Rust
- rust
- tailwindcss
- webassembly
- yew
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
Odin Sphere Leifthrasir native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
- native-port
- pc-port
- playstation-4
- ps4
TabStationToo - PS2 emulation in the browser: PCSX2 compiled to WebAssembly.
- browser
- emscripten
- emulator
- pcsx2
Simple Physics Library written in Haxe
- haxe
- haxelib
- 2d-physics-engine
- gamedev
Loads CSS dynamically into the steam deck game ui
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d
A delightfully simple 2D game engine.
- game-engine
- gamedev
- game-development
- cross-platform
Cross Platform D-Lang Game Engine with scripting support
- dlang
- hipremeengine
- opensource
- crossplatform
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
🔫 Python package for interacting with CS:GO Game Coordinator
- steam
- valve
- game-coordinator
- csgo
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
- 3d
- delphi
- freepascal
- game-development
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
TranslatedA pixel-style slot machine powered by McDonald's official MCP: nutrition ledger + order-padding optimization + 1+1 mix-and-match
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.