Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
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Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
TranslatedBeat-driven sci-fi light-ring visualization. Pure Canvas, single HTML, zero dependencies. Noncommercial use only. RYDER CODE / Ms MAIKEBAIs CAT | Supports Wallpaper Engine animated wallpapers.
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A simple Godot shader that simulates CRT Displays
The Java pathfinder that ended the era of “good enough”
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
A Vulkan implementation of real-time PBR renderer
Application of music theory in audio reactive visualizations
Imgcompress is a self-hosted image processing toolbox that handles compression, format conversion, and AI background removal in a single web interface. It supports over 70 input formats (including PSD, HEIC, and RAW) and can output common formats or generate PDFs, all without sending files to external services.
Vulkan compute for people
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
A portable and modular superset of WGSL
A basic SVG editor written in Blazor.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
XLE -- the "hackable" 3D game rendering engine
A 2D shader for Godot 3 simulating a CRT
Library for 3D rendering with LÖVE.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Vulkan library oriented on high speed rendering
A Simple PHP Renderer for Slim 3 & 4 (or any other PSR-7 project)