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ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

I love to teach dotnet concepts in a simple way with real world examples to people who aspire to to be a dotnet developer. I also help developers to refresh their memory with easy to understand analogy.

  • dotnet
  • csharp
  • linq
  • blazor

Local-only browser fingerprint & identity rotation toolkit for authorized security testing. Tor/obfs4, coherent profiles, WebRTC/DNS leak protection.

  • browser-privacy
  • cli
  • fingerprinting
  • identity-rotation

A distributed unique ID generator of using Sonyflake and encoded by Base58

  • go
  • id
  • identity
  • base58