An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
- game-boy
- gbdk
- sdcc
- game-boy-color
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An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
A powerful resolution-handler and rendering library for LÖVE 📐
Data format converters for GameMaker LTS 2022
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Platforming game with Godot Engine
A libGDX cross platform game controllers extension
Source code for cross-platform OpenGL gaming engine
Remake of Earth 2140 using OpenRA.
:memo: Godot template with code formatting, license tracking & CI/CD
Fast Fourier Transform in GDScript
A physics platform game about a plucky wheeled robot named Polly.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Chromacore is a 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay.
A cross-platform, realtime physics engine for all .NET apps.
A simple platformer made along the theme of Ludum Dare 28
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
For King is a puzzle platformer game.
Gobo is an opinionated code formatter for GameMaker Language (GML).
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Our entry for the gbjam 2016
A modern mod manager for all your games with built-in Archipelago support.