A delightfully simple 2D game engine.
- game-engine
- gamedev
- game-development
- cross-platform
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A delightfully simple 2D game engine.
Cross Platform D-Lang Game Engine with scripting support
A tool for building interactive fiction style stories in Elm.
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
Plugin-based client-server voxel game engine written in D language
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
NativeLib is a plugin management system for Godot engine.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
A Pikmin-based game/engine for fan-made content.
A 3D-graphic and game engine for Delphi and Windows.
A powerful cross-platform audio engine, optimized for games.
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
Helps you being creative in V
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Pascal binding for SFML
Yuka Game AI + 3D rendering with Babylon.js
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
Advanced Developer Async Programming Toolkit
A game engine with multiple backends, written in V
Batteries-included development environment for the Defold game engine, powered by Neovim
Missile Command arcade game clone, written in Lua with LÖVE for Mac OS, Windows and Linux.
Collection of useful mini modules for Lua / Love2D
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)