Kotlin extensions for the libGDX game framework
- kotlin
- libgdx
- scene2d
- kotlin-utilities
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Kotlin extensions for the libGDX game framework
GDExtension wrapper for SQLite (Godot 4.x+)
Parse and serialize minecraft packets, plus authentication and encryption.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
Repository hosting the functional Nu Game Engine and related projects.
Game Narrative Design Tool
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
☁️ Python package for interacting with Steam
Main development repository for Rigs of Rods soft-body physics simulator
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
Inochi2D Rigging Application
Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
Compatible client of Ace of Spades 0.75
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Ridiculous addon for Godot Engine 4 that adds screenshake and explosions to your coding experience
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Allows interaction with the Steam network via the Steam client protocol
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
A collision detection library for Lua
Open-source ESP32 emulator. Run real firmware locally or in your browser — no hardware, no cloud, no subscription.