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Tags: Games
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121–144 of 297 · Most stars

An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.

  • roblox-studio
  • lua
  • c-sharp

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.

⚙️ ArminC's autoexec for CS2 - well documented, analysed and no misconfigurations

  • autoexec
  • config
  • cfg
  • scripts

Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options

  • native-port
  • pc-port
  • playstation-4
  • ps4

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.

NUP is a clean-room container format for unencrypted NX (Nintendo Switch 1/2) game dumps.

Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch