Tiny and easy to use ECS (Entity Component System) library for game programming
- ecs
- ecs-framework
- game
- game-engine
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Tiny and easy to use ECS (Entity Component System) library for game programming
A collection of pure GDScript addons for Godot
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Build your own Game-Engine based on the Entity Component System concept in Golang.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
RGBDS include file for Game Boy hardware definitions
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Flamework is an extensible game framework. It requires typescript and offers many useful features.
An open source mobile game made with Godot.
Argon - Full featured tool for Roblox development
👾 A Forth-based Game Boy development kit
A delightfully simple 2D game engine.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Konado is a dialogue creation toolkit for the Godot Engine, with templates and a dialogue manager to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
An interactive dialogue editor for narrative designers.
A parser/renderer for Aseprite animations in LÖVE. :peach:
3D multiplayer game prototype written in Clojure and ClojureScript
A powerful resolution-handler and rendering library for LÖVE 📐
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.