A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
- gdscript
- polygon2d-fracture
- godot-engine
- godot
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A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
Tools and Python libraries for manipulating Pico-8 game files. http://www.lexaloffle.com/pico-8.php
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
A hand-crafted 2D game library in Go.
Build Pokémon Pokopia (Switch 2) into a native Windows app, Mac app, and iPhone app from your own dump. Tools only; With multiplayer and cross-device saves!
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
🔧 Machines, ICs, PLCs, and more!
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Static recompilation of Astral Chain to native Windows, with a Vulkan renderer. Game files not included.
:notes: Competitive, multiplayer, realtime, guess the song game
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.