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Clspv is a compiler for OpenCL C to Vulkan compute shaders

  • spirv
  • vulkan-compute-shaders
  • opencl
  • spir

Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.

  • crash-team-racing
  • ctr
  • shadps4
  • vulkan

UILabel subclass, which additionally allows shadow blur, inner shadow, stroke text and fill gradient.

  • objective-c
  • uilabel
  • shadow
  • stroke

Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz

Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.

  • bloodborne
  • native
  • pc
  • port

Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.

Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.

  • game-preservation
  • homebrew
  • linux
  • native-port

TranslatedMARGIN (preview version) · A Chrome/Edge extension that redesigns Bilibili home, video and search pages with liquid glass controls and shader backgrounds.

UI for AI agents. React components for what agents do – agent trees, tool calls, traces, handoffs and approvals – and for the rest of your app. One file each, install with shadcn or via MCP. Free and open source.