Source code for cross-platform OpenGL gaming engine
- warsow
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Source code for cross-platform OpenGL gaming engine
Remake of Earth 2140 using OpenRA.
A physics platform game about a plucky wheeled robot named Polly.
Simple module to interact with the TF2 game coordinator
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
Chromacore is a 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay.
A cross-platform, realtime physics engine for all .NET apps.
A simple platformer made along the theme of Ludum Dare 28
A declarative UI framework for Roblox
For King is a puzzle platformer game.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Our entry for the gbjam 2016
A modern mod manager for all your games with built-in Archipelago support.
Platformer html5 game developed in Entity.
Interface for Nintendo® Game Boy® Cartridges
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
A 3d platformer browser game prototype made with the BabylonJS framework written in TypeScript.
A blueprint adapting VertX to distributed game server
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Gameboy platformer written in assembly
🎮 Full-stack web game platform with AI opponents, multiplayer, and tournaments
Cross-platform GameMaker extension for getting system information and resource usage
Companion application and Discord Rich Presence module for GameMaker IDE.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.